![]() With an update, a joystick-type controller was released.It could still be downloaded on devices that didn't support tilt control, but it would not function properly. Learn 2 Fly Mobile is the only game to date that utilizes tilt control. ![]() Money is swapped for coins in the game.Alternatively, coins can be purchased with real money. The Coin Store allows the exchange of Ice Diamonds for more coins.Artisan Accessories sells in-game perks such as the Croesus Voucher and the prized Omega Catalog.These can be traded off at Artisan Accessories and the Coin Store. The game swaps Bonus Points with a new freemium currency called Ice Diamonds.Apart from the Snowman, the Snow Pile, the Rocky Hill, the Iceberg, and the WALL, it also adds the Flying Mammoth and the Albatross, though destroying one of these is not required to finish the game. The game introduces more flying obstacles.However, the wheel also contains spots which award nothing and waste the spin cards, being the Dodo, the Frozen Mammoth, and the Boot.(If the player makes a water landing, there is no revive spot.) Upon ending the flight, Spin cards allow the player to spin a wheel, which can award coins (random amounts), Ice Diamonds, or a "Zeus-style takeoff" if the penguin is on land.They can be obtained by closely-passing below an albatross or crashing into one. Spin Cards are introduced as a way to get extra bonuses in-flight.They would reward you with spin cards, money, and occasionally a power-up from Ice-Breaker. They were the Snow Shovel, the Ice-Breaker, and the Casino. The game introduced minigames, which can be played occasionally.They can be bought with coins, or they can occasionally be earned via the Ice-Breaker minigame. The game introduced power-ups, which, like the Power-Ups seen in Learn to Fly 3, are one-use.If not, they simply lose the money they placed on the bet. A Dodo quest box was introduced, requiring the player to complete bets that the dodo would place.Learn 2 Fly Mobile was changed from the web-based game in many ways. Information regarding plot or other major details begin here. It is a heavily tweaked version that was released much later. Learn 2 Fly Mobile follows a similar story to Learn 2 Fly. Button control, which places an up and down button to tilt the glider's nose in the corresponding direction.Joystick control, which places a makeshift joystick on the lower-left corner of the screen to control tilting the glider.Tilt control, which involves tilting the device to the left or right to control the direction the glider is pointing.There are three different controls that can be used: However, due to being a mobile release, the control scheme is very different from the flash edition. Learn 2 Fly Mobile imitates the gameplay loop of the original Learn 2 Fly on Flash.
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